Source description
About the role
Required minimum 1 year of Experience.Experience on Engine Versions: Unreal Engine 4.27, 5, and aboveExpertise in both Blueprints and C++Ability to build scalable and modular gameplay systemsNice understanding of core gameplay architectureExperience working with UMGsAbility to optimize performance for PC and console platformsFamiliar with game loop architecture, tick handling, and event-driven programmingCapable of writing clean, maintainable, and modular codeExperienced in debugging, profiling, and performance analysisFamiliar with code versioning tools like Git, Perforce, SVN, or Plastic SCMAbility to integrate and test third-party plugins or systemsPassionate about learning and implementing new Unreal Engine featuresAble to work independently as well as in cross-functional teamsStrong communication skillsBasic understanding of shader graphs and material system (preferred)Eager to contribute to both game and non-game creative solutionsExperience with simulation projects like training tools, infrastructure planning, or visualization systemsFamiliar with animation systems (characters and vehicles)Familiarity with AI systems like Behavior Trees and NavMeshUnderstanding of replication and multiplayer mechanicsExperience with Niagara or Cascade particle systems Required minimum 1 year of Experience.Experience on Engine Versions: Unreal Engine 4.27, 5, and aboveExpertise in both Blueprints and C++Ability to build scalable and modular gameplay systemsNice understanding of core gameplay architectureExperience working with UMGsAbility to optimize performance for PC and console platformsFamiliar with game loop architecture, tick handling, and event-driven programmingCapable of writing clean, maintainable, and modular codeExperienced in debugging, profiling, and performance analysisFamiliar with code versioning tools like Git, Perforce, SVN, or Plastic SCMAbility to integrate and test third-party plugins or systemsPassionate about learning and implementing new Unreal Engine featuresAble to work independently as well as in cross-functional teamsStrong communication skillsBasic understanding of shader graphs and material system (preferred)Eager to contribute to both game and non-game creative solutionsExperience with simulation projects like training tools, infrastructure planning, or visualization systemsFamiliar with animation systems (characters and vehicles)Familiarity with AI systems like Behavior Trees and NavMeshUnderstanding of replication and multiplayer mechanicsExperience with Niagara or Cascade particle systems