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Absurd Ventures

AAA game development · Unreal Engine 5

Principal Rendering Engineer

Los Angeles · Onsite$170k–$230k/yrPosted 4 months ago
Software engineeringStaff+
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Summary:

We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems. Join our world-class team developing a cutting-edge open-world video game that pushes the boundaries of visual fidelity and gameplay immersion.

Core Responsibilities:

• Be responsible for optimizing and improving rendering infrastructure systems, including texture streaming, virtual texturing, GPU, and shader compilation.

• Collaborate with technical artists to establish a performant kit of materials and techniques to meet visual requirements.

• Develop scalable graphics solutions to maximize visual fidelity across a range of targets, from current-gen consoles to cutting-edge PCs and emerging hardware.

• Drive the development of tools associated with rendering features, ensuring they are user-friendly and meet the needs of our artists.

• Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.

• Stay up-to-date on current techniques, research, graphics data, and hardware advancements to inform the development of forward-thinking rendering systems.

• Define and enforce technical specifications for asset and scene construction in collaboration with the art and design teams.

• Author new shaders and effects to enhance visual quality.

Core Qualifications:

• Strong proficiency in C++ and multi-threaded programming techniques.

• In-depth real-time rendering experience in the games industry or related computer graphics fields.

• Expertise in GPU architecture and performance characteristics, with extensive use of GPU profiling tools (e.g., PIX, Razor).

• Experience with Unreal Engine 4 or 5.

• Thorough knowledge and practical application of 3D math, rendering algorithms, and data structures.

• Deep knowledge of at least one graphics API (e.g., DirectX 11/12, OpenGL, Vulkan, Metal).

• Demonstrated skills in performance and memory optimization across various platforms.

• Experience shipping AAA video games.

• A proven track record of creating clean, efficient, and well-tested code.

Plus If...

• Experience with emerging rendering technologies, such as ray tracing or machine-learning-based graphics solutions.

• Contributions to published research or participation in industry conferences related to computer graphics.

• Familiarity with mGPU solutions and cutting-edge PC hardware optimization techniques.

Description

• Full-time job with benefits.

• Role is on-site in Santa Monica, CA.

The base pay range for this position is $170,000 to $230,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) match to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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