Source description
About the role
5+ years of experience in product ownership, product management, or a related role in the gaming industry.
Self-starter who is energetic, confident, adaptable, and player-focused
Experience supporting or owning live features for mobile games—rhythm or hybrid-casual titles a plus
Demonstrated use of data, experimentation, and player feedback to boost product engagement or monetisation
Ability to produce wireframes, mock-ups, prototypes, and user-interaction diagrams (Figma, Miro, etc.)
Comfortable querying and visualising data to answer product questions
Solid Agile/Scrum skills: you write crisp user stories and acceptance criteria and can guide a sprint from planning to release
Excellent written and spoken English; strong problem-solving and presentation abilities
Nice to have:
Familiarity with AI-powered tools to boost productivity and creativity
Passion for music and rhythm games—enough to spot a good beat map or suggest music-driven event ideas.
Understanding of F2P economies, core-loop and progression design, and live-ops best practices
OUR CULTURE:
We believe in rapid iteration, honest feedback, and celebrating every win. You’ll find autonomy, supportive peers, and the chance to impact millions of players with your work. If crafting joyful, music-powered experiences excites you, we’d love to meet. Ready to join the beat? Send us your CV and a short note about a data-driven product success you’re proud of.
More at Amanotes
