Source description
About the role
Technical skills requirements:
Proficiency in Unity with mastery of the Particle System.
Foundational shader knowledge (alpha blend, additive, unlit; built-in/Shader Graph).
Skilled in texture creation using Photoshop or equivalent; illustration skills are a plus.
Basic proficiency in a 3D DCC (e.g., Blender/Maya/3ds Max) for creating/processing simple VFX meshes.
Bonus: Familiarity with After Effects and Unity UI/Canvas particle effects.
Portfolio showcasing your VFX work (include links or samples).
Soft skills requirements:
A reliable person and able to work independently, with responsibility.
A creative person, flexible and adaptive to work with multiple games portfolio.
A communicative person who can discuss with the team about their ideas, projects and negotiate feedback effectively.
An energetic and open-minded collaborator.
A multi-tasker, who proactively seeks out opportunities to support the team.
Portfolio is required as part of the application
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