Source description
About the role
About the Role You will build the networking layer, game systems, and multiplayer mechanics for real games shipped to real users. Latency, synchronization, and scale you will own these problems. What You'll Do Design and implement multiplayer game systems using Unity + Photon/Mirror or similar Build matchmaking, lobby, and real-time synchronization features Debug network issues lag, desync, packet loss handling Optimize netcode for mobile-first multiplayer experiences Work with game designers to translate mechanics into network-aware systems What We're Looking For Proficiency in Unity and C# Understanding of client-server vs P2P networking models Familiarity with at least one multiplayer SDK (Photon, Mirror, Netcode for GameObjects) Ability to debug complex timing and synchronization issues .