Source description
About the role
Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.
Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.
Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.
Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.
Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.
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