Source description
About the role
Unreal Engine 4, creating at least one commercial or professional application. Skilled in Vector Math and Linear algebra Deep knowledge in real-time lighting and rendering Proficient in data structures and algorithms. Proficiency with Perforce Helix VCS HLSL and other shader programming. Experience with Blueprint Programming Experience in creating Niagara particle effects in Unreal. 3D Modeling and texture creation capability in softwares such as 3dsmax, Maya, Substance Painter/Designer, Houdini, Quixel ecosystem and more. Agile methodologies. Good written and oral communication. Contribution to open source projects (good to have). Good analytical skills.
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