Padmi

Unreal Td Mumbai (India)

IndiaPosted 1 month ago
Software engineeringJuniorFull Time; Regular
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Job Description / Key Purpose of the Job: The Technology department at DNEG is responsible for creating and supporting the technology used by our artists and the software infrastructure required by a multi-site, global studio. With multiple film projects running in parallel, from the project's initial design, to production and post-production, there are complex problems, which arise through thousands of artists producing tens of thousands of shots and sharing assets. As an Unreal TD, you will be helping to drive how we can leverage Realtime software such as Epics Unreal Engine to meet the varying needs of Feature Animation. You will also be collaborating with production stakeholders and other members of the Technology group to develop productive workflows and recent technologies to maximize its impact on our production processes. Key Responsibilities / Job Duties You will be required to: Design, develop and deliver tools for artists across various disciplines- Create methods for integrating Unreal with DNEGs proprietary pipeline- Act as a technical point of contact for Unreal- Collaborate with key production stakeholders in an agile development workplace.- Collaborate with other developers within Technology on how to best leverage Unreal- Write technical documentation and workflow guides for artists and developers to use- Validate your work with methodical and rigorous testing.- Ensure that bug reports and support requests are dealt with swiftly and efficiently- Participate in agile ceremonies, attending department meeting and providing support to artists and peers Provide operational support for film projects using these tools Job Requirements / Must Haves Must have: A solid understanding of Unreal Editor, Unreal Engine, Blueprints, C++ APIs and Perforce- Extensive programming experience in C++ & Python- Experience with source control systems and team development- Experience with Linux and Windows- Industry experience in VFX, Feature Animation or Games- .

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