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About the role
Role - Lead AI Engineer Location - Bangalore (onsite) About the Role As a core member of the AI Research team you'll turn cutting-edge, vision-language and diffusion advances into robust real-time systems that see reason and act on dynamic construction sites. Key Responsibilities -Research & innovate diffusion-based generative models for photorealistic wall-surface simulation, defect synthesis and domain adaptation. -Architect and train Vision-Language Models (VLMs) and Vision-Language Action Models (VLA) objectives that connect textual work orders, CAD plans and sensor data to pixel-level understanding. -Lead development of auto-annotation pipelines (active learning, self-training, synthetic data) that scale to millions of frames and point-clouds with minimal human effort. -Optimize and compress models (INT8, LoRA, distillation) for deployment on Jetson-class edge devices under ROS 2. -Own the full lifecycle—problem definition, literature review, prototyping, offline/online evaluation and production hand-off to perception & controls teams. -Publish internal tech reports and external conference papers; mentor interns and junior engineers. Requirements Qualifications & Skills -8+ years in deep-learning R&D or Ph.D./M.S. in CS, EE, Robotics or related field with strong publication record. -Demonstrated expertise in diffusion models (DDPM, LDM, ControlNet) and multimodal transformers / VLMs (CLIP, BLIP-2, LLaVA, Flamingo). -Proven success building large-scale data-centric AI workflows—active learning, pseudo-labeling, weak supervision. -Advanced proficiency in Python, PyTorch (or JAX), experiment tracking and scalable training (PyTorch Lightning, DeepSpeed, Ray). -Familiarity with edge-AI runtimes (TensorRT, ONNX Runtime), and CUDA / C++ performance tuning. -Strong mathematical foundation (probability, information theory, optimization) and ability to translate theory into production code. -Bonus: experience with synthetic data generation in Isaac Sim or robotics perception stacks (ROS2, Nav2, MoveIt 2, Open3D).
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