Padmi

Principal Graphic Designer

Delhi NCRPosted 3 months ago
Software engineeringStaff+Full Time; Regular
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As a Principal Graphics Engineer at iMerit, you will be leading the development of a next-generation browser-based visualization engine for multi-sensor data annotation. Your role involves architecting high-performance GPU rendering pipelines, optimizing rendering techniques for real-time 3D visualization, and shaping the future of visualization technologies. Key Responsibilities: - Architect and optimize WebGPU/WebGL rendering pipelines for large-scale point clouds and sensor-fusion visualization. - Lead optimization efforts for rendering massive 3D point clouds in real-time using techniques like frustum culling, level-of-detail (LOD), and spatial partitioning. - Design, write, and maintain high-performance GLSL/WGSL shaders for rendering and compute tasks. - Serve as a subject matter expert for three.js, WebGL 2.0, and the emerging WebGPU standard. - Manipulate and optimize three.js Primitives for memory efficiency and rendering speed, especially for dynamic annotation tools. - Implement on-device data processing within the GPU compute pipeline to minimize CPU overhead. - Establish best practices for 3D rendering code, conduct code reviews, and mentor junior developers. Expertise Required: - WebGPU, WebGL 2.0, GLSL/WGSL - JavaScript/TypeScript - Three.js and custom rendering pipelines - Real-time 3D graphics and visualization - Point cloud rendering and performance optimization - GPU acceleration and shader development Nice to Have: - Potree, Open3D, PCL - Multi-sensor data processing - Docker, Kubernetes - Distributed systems and backend services Join iMerit to contribute to building the visualization engine for the next generation of autonomous systems and intelligent perception technologies. If you are passionate about graphics engineering, real-time rendering, and solving complex visualization challenges at scale, we look forward to hearing from you. As a Principal Graphics Engineer at iMerit, you will be leading the development of a next-generation browser-based visualization engine for multi-sensor data annotation. Your role involves architecting high-performance GPU rendering pipelines, optimizing rendering techniques for real-time 3D visualization, and shaping the future of visualization technologies. Key Responsibilities: - Architect and optimize WebGPU/WebGL rendering pipelines for large-scale point clouds and sensor-fusion visualization. - Lead optimization efforts for rendering massive 3D point clouds in real-time using techniques like frustum culling, level-of-detail (LOD), and spatial partitioning. - Design, write, and maintain high-performance GLSL/WGSL shaders for rendering and compute tasks. - Serve as a subject matter expert for three.js, WebGL 2.0, and the emerging WebGPU standard. - Manipulate and optimize three.js Primitives for memory efficiency and rendering speed, especially for dynamic annotation tools. - Implement on-device data processing within the GPU compute pipeline to minimize CPU overhead. - Establish best practices for 3D rendering code, conduct code reviews, and mentor junior developers. Expertise Required: - WebGPU, WebGL 2.0, GLSL/WGSL - JavaScript/TypeScript - Three.js and custom rendering pipelines - Real-time 3D graphics and visualization - Point cloud rendering and performance optimization - GPU acceleration and shader development Nice to Have: - Potree, Open3D, PCL - Multi-sensor data processing - Docker, Kubernetes - Distributed systems and backend services Join iMerit to contribute to building the visualization engine for the next generation of autonomous systems and intelligent perception technologies. If you are passionate about graphics engineering, real-time rendering, and solving complex visualization challenges at scale, we look forward to hearing from you.

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