Padmi

Virtual Reality Software Engineer

BangalorePosted 1 month ago
Software engineeringSeniorFull Time; Regular
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About InfiVR InfiVR is a Bangalore-based VR/AR company building immersive training and visualization solutions for enterprise clients across energy, manufacturing, and industrial sectors. Our work spans operator training simulators, equipment visualization, safety drills, and mixed-reality data exploration tools deployed on standalone headsets, tethered PC VR, and AR devices. The RoleWe're hiring a Senior VR/Unity Developer to lead the technical delivery of immersive applications on standalone and tethered XR platforms. You'll own features end-to-end from architecture and prototyping through optimization and deployment and mentor junior developers on the team. You'll work directly with project leads and clients on requirements, technical feasibility, and demos. What You'll DoArchitect and develop production-grade VR, AR, and MR applications in Unity for standalone headsets (Meta Quest 2/3/Pro, Pico) and tethered PC VR setupsBuild interaction systems, custom locomotion, hand-tracking and controller flows using OpenXR / XR Interaction ToolkitOptimize performance for mobile-class GPUs draw calls, batching, LODs, shader complexity, memory budgets to hit comfort framerates on standalone hardwareIntegrate 3D assets, scenarios, and authored content into modular, reusable application frameworksImplement backend integrations (REST APIs, LMS/SCORM/xAPI, analytics) for enterprise deploymentsCollaborate with 3D artists, designers, and project managers to translate client requirements into shippable buildsWrite clean, maintainable, well-documented code; review PRs; mentor junior developersParticipate in technical scoping, feasibility assessments, and client-facing demos Must-Have SkillsStrong proficiency in Unity (2021 LTS or later) and C#3+ years of hands-on VR/AR development with shipped projects on standalone headsets (Meta Quest preferred)Solid grasp of OpenXR and XR Interaction Toolkit (or equivalent: Oculus Integration, MRTK)Experience optimizing for standalone XR profiling tools (Unity Profiler, RenderDoc, OVR Metrics Tool), URP rendering pipeline, shader optimizationComfort with 3D math (vectors, matrices, quaternions), physics, and spatial computing conceptsVersion control with Git, branching strategies, and collaborative workflowsAbility to read documentation, debug independently, and ship under deadlines Nice to HaveExperience with AR / MR development (ARKit, ARCore, HoloLens 2, Quest Passthrough)Multiplayer/networked XR (Photon Fusion/PUN, Netcode for GameObjects, Mirror)Shader programming (HLSL, Shader Graph)LMS integration experience SCORM, xAPI, Tin CanSpatial anchoring, QR/marker-based tracking, image targetsExposure to enterprise domains: oil & gas, manufacturing, healthcare, training simulatorsNative plugin development (Android/iOS) and build pipeline automationExperience with WebXR or cross-platform XR frameworks .

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