Source description
About the role
3+ years of 3D game experience. Must have worked on at least one 3D game from conception to completion. Complete mastery of Maya and Adobe Creative Suite. Rendering and real-time shader development awareness. Experience with Substance Painter and PBR materials. Ability to work in a broad range of subjects and styles. Firm grasp of both Environment and Character art process. Good understanding of human and animal anatomy. Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals. Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design. Excellent problem-solving ability. Art Degree or similar working experience. Experience with Unity. Excellent grasp of the English language.
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