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About the role
Must Have Skills: 5+ years of professional experience with Unreal Engine (UE4/UE5) Strong expertise in: oUnreal Engine gameplay framework (GameMode, Actors, Components, etc.) oBlueprint scripting and C++ integration oLevel streaming and world partition systems Advanced proficiency in C++ Proven experience delivering at least one shipped product (game, simulation, or real-time application) Strong understanding of performance optimization techniques and tools Experience with version control systems (Perforce or Git) Solid understanding of software architecture and design patterns Experience with: Multiplayer systems (replication, RPCs) Unreal profiling tools (Unreal Insights, GPU/CPU profiling) Niagara VFX systems and animation pipelines Knowledge of rendering pipelines, materials, and shaders Experience integrating third-party SDKs or APIs Familiarity with CI/CD pipelines and build automation Strong technical leadership and ownership mindset Ability to mentor and guide other developers Excellent problem-solving and debugging skills Clear communication with both technical and non-technical stakeholders Ability to balance technical quality with project timelines Passion for real-time development and continuous improvement Good to Have Skills: Experience with VR/AR (OpenXR, Meta, etc.) Background in simulation, training, or enterprise visualization Familiarity with AI systems (behavior trees, navigation) Knowledge of cloud-connected Unreal applications Exposure to other engines (Unity or proprietary engines) Must Have Skills: 5+ years of professional experience with Unreal Engine (UE4/UE5) Strong expertise in: oUnreal Engine gameplay framework (GameMode, Actors, Components, etc.) oBlueprint scripting and C++ integration oLevel streaming and world partition systems Advanced proficiency in C++ Proven experience delivering at least one shipped product (game, simulation, or real-time application) Strong understanding of performance optimization techniques and tools Experience with version control systems (Perforce or Git) Solid understanding of software architecture and design patterns Experience with: Multiplayer systems (replication, RPCs) Unreal profiling tools (Unreal Insights, GPU/CPU profiling) Niagara VFX systems and animation pipelines Knowledge of rendering pipelines, materials, and shaders Experience integrating third-party SDKs or APIs Familiarity with CI/CD pipelines and build automation Strong technical leadership and ownership mindset Ability to mentor and guide other developers Excellent problem-solving and debugging skills Clear communication with both technical and non-technical stakeholders Ability to balance technical quality with project timelines Passion for real-time development and continuous improvement Good to Have Skills: Experience with VR/AR (OpenXR, Meta, etc.) Background in simulation, training, or enterprise visualization Familiarity with AI systems (behavior trees, navigation) Knowledge of cloud-connected Unreal applications Exposure to other engines (Unity or proprietary engines)
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