Source description
About the role
Thorough knowledge of C++.
Strong technical background (bachelor’s degree or comparable experience).
Good spoken/written English.
Passion for making and playing great games.
Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
Experience with a wide range of CPU and GPU profiling tools.
Experience with particle system algorithms, including GPU particle implementations.
Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
Multi threading should be second nature.
Excellent software design and problem-solving skills.
Excellent software debugging skills.
You are a team player and willing to take responsibility.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
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