Source description
About the role
3+ years of experience working on lighting for real-time environments and/or cinematics, ideally within game development.
A strong portfolio or showreel demonstrating high-quality lighting work in real-time, with a good understanding of light, color, composition, mood, and storytelling.
Hands-on experience with lighting in a real-time engine (e.g., Unreal Engine, Unity, or proprietary engines).
Solid understanding of PBR workflows, real-time rendering constraints, and how lighting interacts with materials and post-processing.
Good communication and collaboration skills, with the ability to work effectively within a multidisciplinary team.
Willingness to work full-time on-site at our Barcelona studio.
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