Source description
About the role
Architect Interactive Motion: Design and build complex, state-driven animations using Rive, moving beyond linear timelines to create dynamic user experiences.
Build Scalable Systems: Develop component-based motion assets and nested artboards that function as reusable building blocks, similar to Figma components.
Bridge Design & Engineering: Collaborate closely with developers to ensure motion assets are optimized for mobile and web, facilitating a seamless handoff process.
Maintain Motion Consistency: Integrate motion into the existing Design System, ensuring visual and functional consistency across all platforms and devices.
Optimize Performance: Create lightweight, vector-based animations that remain resolution-independent and perform flawlessly on everything from small-screen devices to high-end displays.
Define Interaction Logic: Map out how animations respond to user inputs (hover, press, success/fail states) and environmental triggers using Rive’s State Machine.
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