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About the role
Key Skills: 3d Experience, Gaming Engine Roles and Responsibilities: Develop and maintain applications using Unity 3D and C#. Design and implement AR, VR, and XR applications with high-performance real-time interactions. Build scalable application architecture using OOP, SOLID principles, and design patterns. Develop and optimize Unity Physics, collision detection, raycasting, Rigidbody systems, and 3D interactions. Optimize CPU, GPU, memory, rendering, and asset management for Unity applications. Implement Addressable Assets, Asset Bundles, and content streaming solutions. Integrate REST APIs, JSON/XML data, authentication, and cloud-based content delivery. Develop and optimize real-time rendering using URP, HDRP, Shader Graph, VFX Graph, lighting, post-processing, and custom shaders. Troubleshoot platform-specific deployment issues and ensure application stability. Collaborate with cross-functional teams and use Git, Azure DevOps, Jenkins, or similar tools for source control and CI/CD. Skills Required: Strong experience in Unity 3D development and Unity Engine architecture. Expertise in C# programming and Unity application lifecycle management. Hands-on experience in AR/VR/XR application development. Strong knowledge of Unity Physics, colliders, collision detection, raycasting, and Rigidbody systems. Experience with OOP, SOLID principles, design patterns, and scalable software architecture. Expertise in Unity optimization techniques for performance and rendering. Experience with Addressable Assets, Asset Bundles, and asset streaming. Knowledge of API integration, JSON/XML, authentication, and cloud content delivery. Strong understanding of URP, HDRP, Shader Graph, VFX Graph, lighting, particle systems, LODs, and custom shaders. Experience with Git, Azure DevOps, Jenkins, or similar version control tools. Knowledge of React is an added advantage. Education: Bachelor's Degree in related field .
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