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About the role
Job Title: Unity AR/VR Developer & Graphics Designer (Hybrid Role) Job Type: Part-Time / Freelance / Contract Working Hours: 18 hours per week (Adaptable, project-based) Compensation: 1,000 per month (Negotiable based on portfolio) Location: Remote (Optional on-site collaboration) Job Summary: Were seeking a creative-technical hybrid professional to design and develop immersive AR/VR experiences and games using Unity3D, while also crafting visually stunning graphics, UI/UX assets, and 3D models. This role is ideal for someone passionate about blending game development, interactive design, and digital art. Key Responsibilities: 1. Unity AR/VR Development: - Optimize 3D assets, scenes, and animations for performance (Mobile/PC/Headset platforms). - Integrate XR tools (ARCore, ARKit, Oculus SDK, Vuforia, etc.). - Debug and troubleshoot Unity projects. 2. Graphics & 3D Design: - Create 3D models, textures, and environments (Blender/Maya/3DS Max). - Design UI/UX elements, icons, and marketing assets (Adobe Photoshop/Illustrator). - Develop animations, shaders, and VFX for immersive experiences. - Ensure visual consistency with project themes (e.g., stylized, realistic, low-poly). 3. Collaboration & Innovation: - Work with teams (developers, artists, product managers) to prototype ideas. - Stay updated on emerging AR/VR trends and design tools. Qualifications & Skills: Technical Skills: - Unity3D: Proficient in C#, XR development, and physics. - 3D Modeling: Blender/Maya/3DS Max (or equivalent). - 2D Design: Adobe Creative Suite (Photoshop, Illustrator) or Figma. - AR/VR Platforms: Experience with Oculus, HoloLens, or mobile AR. Creative Skills: - Strong aesthetic sense (color theory, composition, typography). - Portfolio showcasing 3D art, game projects, or AR/VR demos. Soft Skills: - Ability to translate concepts into functional, visually appealing experiences. - Self-motivated with problem-solving agility. Preferred (Bonus Skills): - Shader Graph/Visual Sc .