Source description
About the role
Research Engineers & Research Scientists — Robotics & Physical AI
San Francisco · on-site
PerfectBit is building technology to help robots learn, reason, and operate in the physical world.
Robotics requires advances across algorithms, simulation, hardware, and real-world experimentation. Robots need to perceive their environments, understand tasks, plan actions, and improve through interaction. Building capable robotic systems requires breakthroughs in learning, control, simulation, and the infrastructure that connects them.
PerfectBit develops AI-driven methods for advancing robotics. Our work may include:
Developing learning systems for robots, including policies, world models, and vision-language-action models
Creating simulation environments and evaluation frameworks for robotic tasks
Applying and developing advanced computer vision and perception algorithms for autonomous robots
Building systems that connect simulation and real-world robot deployment
Working with robot hardware, sensors, and platforms to develop and test new capabilities
Using synthetic and real-world experiences to improve robotic performance
Creating tools and infrastructure that accelerate robotics research and development
We aim to infuse cutting-edge AI research with practical robotics engineering to deliver robot policies that are measurably better.
About the team
Peter Vajda was previously Director of Media Generation at Meta Superintelligence Labs, where he led the foundation-model teams behind Movie Gen and Emu. He was previously a Visiting Assistant Professor at Stanford and holds a PhD in computer science.
Seiji Yamamoto was previously a Senior Staff Research Scientist at Meta Superintelligence Labs, where he led teams in the Core Llama organization spanning LLM pre-training and post-training, inference, speech, and vision. He holds a PhD in physics.
What You Will Work On
You will help build systems that advance the capabilities of robots and embodied models.
We are hiring for several roles. Depending on your background, your work could include:
Building reinforcement-learning and imitation-learning systems for humanoids, manipulation, locomotion, or mobile robotics
Developing simulation environments in Isaac Lab, MuJoCo, MJX, Genesis, or related platforms
Training and evaluating vision-language-action models, world models, and robot policies
Developing real-to-sim, sim-to-real, and real-to-sim-to-real pipelines
Working directly with robotic hardware, sensors, actuators, and embedded systems
Integrating and experimenting with robot platforms to validate new algorithms in the physical world
Creating evaluation frameworks and benchmarks for measuring robot capabilities
Working directly with robotics companies and research labs to solve challenging technical problems
This is an early-stage role. You will influence both our technical direction and the products we build.
Who we’re seeking
We are looking for people who can operate with substantial autonomy and turn ambiguous research problems into working systems.
You may be a strong fit if:
You have built substantial robotics, machine-learning, simulation, hardware, or infrastructure systems
You are comfortable moving between research, engineering, experimentation, and product development
You can identify important problems, scope practical solutions, and ship
You care more about measurable technical progress than organizational process
You work well in a small, highly collaborative team
You use AI coding tools such as Claude or Codex to increase your speed and scope
You enjoy working directly with robots, hardware platforms, simulators, and real-world experiments
You want to build new methods rather than apply a fixed playbook
Location
On-site in San Francisco (this role is not remote)
Compensation
$100K–$300K base + meaningful equity
