Padmi

Senior Game Developer (Console)

BangalorePosted 2 months ago
Software engineeringSeniorFull Time; Regular
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Senior Console Developer Hands-on console developer working on both Xbox Series X|S and PS5. You know input remapping, UI/UX cert compliance, first-boot flows, controller navigation, glyph correctness, and systematic cert testing. You can support crash/stability debugging with repro, logs, and profiler traces. Not a junior role you are expected to ship production-quality fixes without hand-holding. Must Have 7+ years professional game development Minimum 3 years on console (Xbox / PlayStation / Switch) Shipped at least one console title through platform certification where you personally implemented platform-specific features or cert fixes not just "worked on" Unity on console IL2CPP builds, platform-dependent compilation, Unity Input System (new, not legacy), runtime device detection and input glyph swapping Strong Unity UI/UX UGUI or UI Toolkit, canvas layering, focus management, event system navigation for gamepad. You know how gamepad-driven UI differs from mouse-driven UI Systematic, checklist-driven work habits cert compliance is pass/fail on dozens of individual items, you test every permutation and document evidence Comfortable working on codebases you did not write navigating unfamiliar project structures, reading someone else's code, making targeted changes without breaking adjacent systems Good to Have Experience with Xbox XR requirements or PlayStation TRC requirements even partial (controller disconnect handling, save-data compliance, trophy integration, suspend/resume) Localisation pipelines in Unity runtime language switching, font fallback for CJK, string table management Unity Addressables or AssetBundle systems On-device profiling Unity Profiler connected to devkit, reading frame-time spikes, identifying GC allocation patterns Experience capturing crash dumps/logs from devkits and isolating minimal repro cases Familiarity with both Xbox and PS5 devkit workflows Preferred Not Mandatory Experience on both Xbox and PlayStation (not just one) PS5 DualSense features haptics, adaptive triggers, controller speaker Unreal Engine console experience in addition to Unity Prior porting or cert-compliance project experience Please note: This position is for one of Playdawn's clients, and successful candidates will be hired directly by the client, not by Playdawn. Senior Console Developer Hands-on console developer working on both Xbox Series X|S and PS5. You know input remapping, UI/UX cert compliance, first-boot flows, controller navigation, glyph correctness, and systematic cert testing. You can support crash/stability debugging with repro, logs, and profiler traces. Not a junior role you are expected to ship production-quality fixes without hand-holding. Must Have 7+ years professional game development Minimum 3 years on console (Xbox / PlayStation / Switch) Shipped at least one console title through platform certification where you personally implemented platform-specific features or cert fixes not just "worked on" Unity on console IL2CPP builds, platform-dependent compilation, Unity Input System (new, not legacy), runtime device detection and input glyph swapping Strong Unity UI/UX UGUI or UI Toolkit, canvas layering, focus management, event system navigation for gamepad. You know how gamepad-driven UI differs from mouse-driven UI Systematic, checklist-driven work habits cert compliance is pass/fail on dozens of individual items, you test every permutation and document evidence Comfortable working on codebases you did not write navigating unfamiliar project structures, reading someone else's code, making targeted changes without breaking adjacent systems Good to Have Experience with Xbox XR requirements or PlayStation TRC requirements even partial (controller disconnect handling, save-data compliance, trophy integration, suspend/resume) Localisation pipelines in Unity runtime language switching, font fallback for CJK, string table management Unity Addressables or AssetBundle systems On-device profiling Unity Profiler connected to devkit, reading frame-time spikes, identifying GC allocation patterns Experience capturing crash dumps/logs from devkits and isolating minimal repro cases Familiarity with both Xbox and PS5 devkit workflows Preferred Not Mandatory Experience on both Xbox and PlayStation (not just one) PS5 DualSense features haptics, adaptive triggers, controller speaker Unreal Engine console experience in addition to Unity Prior porting or cert-compliance project experience Please note: This position is for one of Playdawn's clients, and successful candidates will be hired directly by the client, not by Playdawn.

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