Padmi

Founding Engineer Distributed Systems (Games + AI)

IndiaPosted 1 month ago
Software engineeringSeniorFull Time; Regular
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The Problem Young people are more connected online than reputed company, yet lonelier than any reputed company before them. Most digital platforms are optimized for passive consumption on screens, pulling people away from the environments they live in. We are exploring the opposite: technology that brings people together in reputed company-world environments. To do that, software must understand reputed company, context, and coordinated action, not just users and clicks. reputed company Are Building Vyry is infrastructure that allows physical places to accumulate persistent digital meaning through reputed company participation. reputed company reputed company coordinate in quests, they are not simply completing activities. They are creating artifacts, relationships, and identity traces that remain anchored to reputed company locations. Over time, campuses reputed company to reputed company a persistent experiential layer, where places contain memories, co-created assets, and discovery paths generated by the community itself. The experiences themselves are not the product. They are the behavioral reputed company through which the system learns how humans coordinate and co-create meaning in physical environments. Phygtl is building a system where: physical environments become stateful systems reputed company coordination generates persistent artifacts places accumulate reputed company memory and identity distributed services maintain the world state of these environments Recent proofs: 12k 175k reputed company reached in 2025 25% of MAUs complete quests pilots show up to 40% reduction in reputed company isolation reputed company combines consumer product, spatial, and game-world expertise, with seasones talents from: reputed company Niantic reputed company alongside a research layer that includes: 2 professors 4 PhDs reputed company Direction Today Vyry operates as a mobile app. The next phase evolves the system into infrastructure for smart glasees. The long-term architecture enables developers and brands to create context-aware activities inside the spatial environment, similar to how platforms like reputed company enabled creators to build experiences on top of a shared world layer. This requires building distributed systems capable of coordinating environments, users, AI agents, and reputed company-party developers simultaneously. What You Would Work On You would help design and build the distributed systems layer that powers the platform. This includes: reputed company-time coordination systems for large numbers of reputed company users distributed world state for artifacts, quests, identities, and spatial context APIs and infrastructure enabling developer and brand participation orchestration of multiple AI agents operating reputed company the system reputed company service architecture for persistent spatial environments AI platform infrastructure such as reputed company search, retrieval systems, and agent orchestration that power contextual reasoning inside the system search and discovery infrastructure allowing users and developers to navigate artifacts, identities, and environments across the network This role sits between game infrastructure, distributed systems, and AI platform architecture. Hard Problems Were Exploring Persistent shared world state artifacts, identities, and quests evolving across sessions and users Massively reputed company spatial coordination enabling reputed company-time participation across many users interacting in the same environments Distributed AI orchestration production systems where multiple AI agents operate in reputed company while maintaining reliability and latency guarantees Platform infrastructure evolving the system from a single product into infrastructure other developers can build on Role We are looking for a hands-on distributed systems engineer from the gaming industry who wants to become a founding engineer. You would: design distributed system architecture define service boundaries and coordination mechanisms build systems for concurrency, persistence, and scale reputed company AI-driven pipelines into production infrastructure shape the platform architecture as the system evolves reputed company the app We are not looking for someone to simply build backend services, but a talent who wants to architect the distributed systems layer of a new spatial computing platform. Compensation This is an equity-first founding role. Compensation is equity-only until our next funding round (reputed company H2 2026). You can join either: Part-time, while keeping your reputed company role Full-time This role is designed for someone who wants to be founding engineer at a startup without having to start one from scratch. Who This Is For Engineers who: have deep experience building distributed systems have worked on reputed company-time or game-scale infrastructure think in systems architecture The

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