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About the role
Role Overview: SuperGaming is looking for a Senior Technical Artist with a solid background in mobile game development to bridge the gap between art and engineering. As a Senior Technical Artist, you will be instrumental in optimizing assets, establishing scalable art pipelines, and ensuring top-notch visual quality and performance on mobile platforms. Key Responsibilities: - Design, implement, and maintain efficient art pipelines tailored for mobile platforms. - Collaborate closely with artists, engineers, and designers to seamlessly integrate assets into the game. - Optimize 2D/3D assets to meet the performance and memory constraints of various mobile devices. - Develop tools and scripts to automate and streamline asset workflows. - Troubleshoot and resolve performance or visual issues across a range of devices. - Offer technical guidance to artists on best practices and limitations in the field. Qualifications Required: - 5+ years of experience in the gaming industry, focusing on mobile games. - Proficiency in game engines like Unity or Unreal Engine. - Experience with scripting languages such as Python, C#, or equivalent. - Hands-on experience with DCC tools like Maya, Blender, or Photoshop. - Strong understanding of real-time rendering, asset optimization, and GPU/CPU performance profiling. - Excellent problem-solving and communication skills, with the ability to collaborate effectively in cross-disciplinary teams. Role Overview: SuperGaming is looking for a Senior Technical Artist with a solid background in mobile game development to bridge the gap between art and engineering. As a Senior Technical Artist, you will be instrumental in optimizing assets, establishing scalable art pipelines, and ensuring top-notch visual quality and performance on mobile platforms. Key Responsibilities: - Design, implement, and maintain efficient art pipelines tailored for mobile platforms. - Collaborate closely with artists, engineers, and designers to seamlessly integrate assets into the game. - Optimize 2D/3D assets to meet the performance and memory constraints of various mobile devices. - Develop tools and scripts to automate and streamline asset workflows. - Troubleshoot and resolve performance or visual issues across a range of devices. - Offer technical guidance to artists on best practices and limitations in the field. Qualifications Required: - 5+ years of experience in the gaming industry, focusing on mobile games. - Proficiency in game engines like Unity or Unreal Engine. - Experience with scripting languages such as Python, C#, or equivalent. - Hands-on experience with DCC tools like Maya, Blender, or Photoshop. - Strong understanding of real-time rendering, asset optimization, and GPU/CPU performance profiling. - Excellent problem-solving and communication skills, with the ability to collaborate effectively in cross-disciplinary teams.
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