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Role Overview: You will be joining Turing as a Simulation Asset & Environment Specialist for an immediate project contract with a potential extension beyond the initial 2 months. Your role will be crucial in bridging the gap between 3D art and Robotics Engineering, focusing on transforming raw 3D models into fully functional, 'simulation-ready' assets for NVIDIA Isaac Sim. This position requires a deep technical understanding of USD structures, physics properties, and Python scripting for automation. Key Responsibilities: - Asset Prep: Ingest various 3D models (USD, FBX, OBJ) and configure them for perception tasks and physics interaction. - Environment Assembly: Build and validate simulation scenes, ensuring performance optimization and physics determinism. - Pipeline & Logic: Utilize Python and OmniKit to write behavior scripts and document the workflow for future scalability. Qualification Required: - Deep familiarity with NVIDIA Isaac Sim & Omniverse interface and toolset. - Strong understanding of USD (Universal Scene Description) including layering, variants, and composition arcs. - Experience in physics simulation, including creating colliders, joint articulation, and material properties tuning. - Proficiency in Python scripting for Isaac Sim extensions or asset automation. - Proficiency in 3D DCC Tools such as Blender, Maya, or Max for basic geometry adjustment. Additional Details: The project entails a time commitment of 20-40 hours per week, with an initial duration of 2 months which is extendable by mutual agreement. The role is remote, and the start date is immediate. Role Overview: You will be joining Turing as a Simulation Asset & Environment Specialist for an immediate project contract with a potential extension beyond the initial 2 months. Your role will be crucial in bridging the gap between 3D art and Robotics Engineering, focusing on transforming raw 3D models into fully functional, 'simulation-ready' assets for NVIDIA Isaac Sim. This position requires a deep technical understanding of USD structures, physics properties, and Python scripting for automation. Key Responsibilities: - Asset Prep: Ingest various 3D models (USD, FBX, OBJ) and configure them for perception tasks and physics interaction. - Environment Assembly: Build and validate simulation scenes, ensuring performance optimization and physics determinism. - Pipeline & Logic: Utilize Python and OmniKit to write behavior scripts and document the workflow for future scalability. Qualification Required: - Deep familiarity with NVIDIA Isaac Sim & Omniverse interface and toolset. - Strong understanding of USD (Universal Scene Description) including layering, variants, and composition arcs. - Experience in physics simulation, including creating colliders, joint articulation, and material properties tuning. - Proficiency in Python scripting for Isaac Sim extensions or asset automation. - Proficiency in 3D DCC Tools such as Blender, Maya, or Max for basic geometry adjustment. Additional Details: The project entails a time commitment of 20-40 hours per week, with an initial duration of 2 months which is extendable by mutual agreement. The role is remote, and the start date is immediate.
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