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JOB DETAILS Type of contract : Service Contract Level : SC9 Hiring Unit : Education Sector (ED) Duty Station : New Delhi Work location : On site Duration of contract : 12 months Hiring open to : External candidates Application deadline (Midnight India Standard Time (IST) ) : 31/07/2026 UNESCO Core Values: Commitment to the Organization, Integrity, Respect for Diversity, Professionalism Duration of Contract is one (1) year, with the possibility of an extension subject to the availability of funds and satisfactory performance. Only Indian Nationals are eligible to apply for this position. ORGANIZATIONAL CONTEXT The UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP) is an integral part of UNESCO and is a specialized Category-I institute that works on the United Nations Sustainable Development Goal 4, Target 7, focused on education for peace and sustainable development to foster global citizenship. The Institute approaches this goal by developing courses that build Social Emotional Learning (SEL) competencies through innovative digital pedagogies. In the realm of educational technology, digital games and gamification have emerged as engaging and effective strategies for better learner/user engagement and learning outcomes. Long Description OVERVIEW OF THE FUNCTIONS OF THE POST Under the overall guidance of the Director and direct supervision of the National Project IT Officer, the Associate Project Officer- Digital Games will serve as the primary lead of the digital games for peace program and serve all three objectives. MAIN TASKS AND SERVICES Design Educational Games for Peace, Well-being, and Sustainability: Collaborate with the digital learning and program teams within UNESCO MGIEP to conceptualize and design digital games that promote education for peace, wellbeing, and sustainability. Ensure that game designs are pedagogically sound and effective, contextually relevant, and aligned with the Institutes mission. This includes the design and development of games and game-based tools for learning as well as for assessment. Coordinate with External Development Partners: Liaise with external web, software, and game development vendors to coordinate the development, implementation, and maintenance of educational technology (games) products. Ensure quality control, timely delivery, and alignment with MGIEPs educational objectives. Contribute to the Development of Game-Based Educational Courses: Oversee the creation and deployment of digital game-based courses on MGIEPs learning platform, FramerSpace. Work with educators and stakeholders to adapt content, monitor implementation, provide feedback, and build capacity for integrating game-based learning. Conduct Research on Game-Based Learning Outcomes: Design and manage research studies to evaluate the effectiveness of game-based educational interventions. Work with internal and external partners to collect and analyze data and contribute to the evidence base for using digital games in transformative education. Engage with the Broader EdTech Ecosystem: Stay informed about emerging trends in educational technology and game design. Build partnerships with design schools, EdTech companies, and academic institutions to explore innovative approaches and co-develop impactful educational game products. Collaborate with Internal Teams: Work closely with MGIEPs learning technologists and program teams to ensure coherence, integration, and innovation across the Institutes digital learning initiatives. Any other task as assigned by the Supervisor/ Director. Long Description Long Description EXPECTED RESULTS The Associate Project Officer- Digital Games would be expected to design, develop, and deploy high-quality digital game-based learning products aligned with education for peace, well-being, and sustainability, integrated into the MGIEP digital learning ecosystem. They will ensure pedagogical soundness, user engagement, and timely delivery through coordination with external partners. The officer will support the integration of game-based approaches into courses and conduct research to evaluate learning outcomes. They will also contribute to partnerships with academic and EdTech organizations, while strengthening internal capacity throug .