Source description
About the role
Working experiences:
At least 4 years of experience as a game designer at senior manager or head level
Proven experience in game design, core loop development, and monetization design across multiple revenue models (ads, in-app purchases, and hybrid models).
Experience working in music games is a strong plus, as well as experience in transitioning games from hyper-casual to hybrid models.
Leadership experience in managing and growing a team of designers.
Skills
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In-depth Knowledge of Game Design : Strong understanding of core game design principles, including player motivation, core loops, MDA frameworks, economy balancing, and monetization models.
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Analytical Expertise : Ability to critically analyze and deconstruct existing games. Understand both the strengths and weaknesses of game mechanics and design.
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Data-Informed Decision Making : Strong critical thinking skills with the ability to work in a data-driven environment. Comfort with using player data, metrics, and analytics to make informed design decisions.
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Effective Communication : Ability to pitch ideas clearly, with detailed concepts, both verbally and visually. Strong written communication skills for documentation, presentations, and cross-team collaboration.
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User Experience & Psychology : A good sense of user experience design and understanding of user psychology to craft engaging and intuitive game experiences.
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English Proficiency : Excellent written and verbal communication skills in English to collaborate with global teams and partners.
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