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Panic Button

game porting · cross-platform console development

Software Engineer, Graphics (Mid to Senior)

Austin · OnsitePosted 52 months ago
Software engineeringSenior
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Opens the source posting on panicbuttongames.com

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About the role

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Panic Button is seeking a highly experienced and motivated Software Engineer with a strong focus in graphics development to join our growing team. The ideal candidate will have a proven track record of working in software engineering teams in the video game industry, with recent and extensive experience in rendering techniques.

Requirements

  • • Knowledge of graphics engines, shader programming models, and high-level shader languages (such as HLSL or GLSL)

  • • Familiarity with global lighting methods, dynamic lighting, shadow rendering, and other modern rendering techniques

  • • Experience debugging rendering issues

  • • Experience profiling and optimizing both CPU and GPU utilization

  • • 2+ years C++ development and graphics programming experience

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