Source description
About the role
Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
Focus on core physics features: Collision detection (broad ‑ phase/narrow ‑ phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
Integrate with simulation logic (gameplay) & animation: Build physics ‑ driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge ‑ case instability (stacking, tunneling, jitter, constraint drift).
Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
Quality & live support: work on crashes and regressions for the game engine; support content changes post ‑ launch without destabilizing the simulation.
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