Padmi
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Worldscape

digital twins · 3D simulation

Principal Game Engine Engineer, Platform

Seattle · Onsite$160k–$200k/yrPosted 5 months ago
Software engineeringStaff+Full Time
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Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.

Deliver core physics features: Collision detection (broad ‑ phase/narrow ‑ phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).

Integrate with simulation logic (gameplay) & animation: Build physics ‑ driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).

Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.

Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge ‑ case instability (stacking, tunneling, jitter, constraint drift).

Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.

Cross ‑ functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade ‑ offs; align milestones with production.

Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.

Quality & live support: Own crash triage and regression control for physics; support content changes post ‑ launch without destabilizing the simulation.

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