Source description
About the role
Position: XR Software Engineer - OpenXR
Location: Redmond, WA – 100% onsite
Duration: 12-month contract
Interview: 1-2 video conference interviews with coding
US and GC only
Overview
We're looking for an XR Software Engineer to help build and maintain OpenXR-based XR applications. You'll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
Responsibilities
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Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
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Build interactive features such as:
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Input handling (controllers, hands, action sets, haptics)
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Scene/interaction systems (grabbing, ray interactions, UI in 3D)
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Rendering and performance optimizations (frame pacing, latency-sensitive updates)
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Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
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Create clean, testable code and contribute to basic CI/build scripts as needed.
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Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
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Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
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3+ years of professional software development experience (or equivalent).
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Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
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Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
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Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
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Experience with a real-time engine or framework such as:
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Unity (C#) and OpenXR plugin ecosystem, or
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Unreal (C++) XR pipeline, or
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Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
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Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
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Shipped at least one OpenXR-based app or feature to production.
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Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
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Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
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Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
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Experience building reusable components/frameworks for XR interaction or app scaffolding.
More at 3B Staffing