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About the role
Responsibilities Design implement and optimize graphics features using OpenGL (ES) or OpenGL Core Profile Develop and debug GLSL shaders for rendering pipelines (vertex fragment geometry shaders) Integrate graphics code with application logic using C++ Implement advanced rendering techniques (eg lighting models shadow mapping post processing effects) Analyze performance and optimize rendering pipelines for real-time performance Collaborate with UI/UX designers and software engineers to create visually compelling experiences Conduct code reviews and maintain high coding standards Develop cross-platform solutions (Windows / Linux / Android Automotive / any RTOS) Education: B E/B Tech/M S/M Tech: Computer Science Electronics or Information technology Exp- 5 to 7 years Desired skills Expertise on tools like JIRA DOORS SVN Git CoreALM ASPICE working knowledge is a plus
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